The Inspiration

I took inspiration from “The last of Us” game in which a car wreckage is surrounded by its environment of nature. The pumpkin forest is to celebrate Halloween for the occasion.




The Set Up

My workflow is: models from either Houdini, Maya, or Quixel; materials made in Substance Designer, imported into Substance Painter to paint on objects, then brought into Unreal Engine for layout, lighting and rendering.

The aircraft model was reused from my project “GameOver” but with a different UV-ing, since Unreal Engine does not (probably yet) do with UDIMs workflow. 

The pumpkins are made in Houdini. The trees and some other foliages are from Quixel Megascan. 



Manufactured Materials

The airplane materials are obviously manufactured ones. Anything that is metal will suffer some extent of rusting or weathering.

Here’s the link to the detailed material breakdowns of my manufactured materials on Artstation: 
https://www.artstation.com/artwork/0n6GXe

After the base materials are imported in Subtance Painter, I applied some rusting and dirt onto the plane, so it will look more like a rusty old plane wreckage.





Organic Materials

Meanwhile, organic objects in real life will go through decay, or getting molded, or will simply change according to the seasons. And, they also have subsurface scattering, which can be achieved in Substance Painter and Unreal Engine.

Here’s the link to the detailed material breakdowns of my manufactured materials on Artstation:
https://www.artstation.com/artwork/oAzgmw


The Layout

Everything from models’ fbx to textures are imported into Unreal Engine 4. I used Unreal’s foliage tool to randomly place trees and foliage.




The Results

Here’s the final result I have thus far. I’ve recently some feedback from peers and will get to them when I have time. If you also have any feedback, feel free to contact me.